Hero Details
Name: Amir
Nickname: Desert Storm
Quality: Legendary S4
Type: Combat
Role: Ranged – Mid or Back Row
Excels at: Training or leading Footmen units
Skills: 5 Dictator, 2 Prep, 1 Combat
Dictator Skills
Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad
Name | Lvl. 1 | Max lvl. |
---|---|---|
Dictator | 200 bonus marching capacity | 23,100 bonus marching capacity |
Defensive Formation | Footmen +5% Resistance | Footmen +50% Resistance |
Offensive Formation | Footmen +5% Might | Footmen +50% Might |
Awaken | Footmen 1.5% Resistance + 1.5 HP 25% Bonus leadership | Footmen 15% Resistance + 15 HP 250% Bonus leadership |
Defensive Order | Footmen +13% Resistance | Footmen +40% Resistance |
Combat Skills
Activation Req: When the hero is leading footmen
Skill Target: 1 Random enemy squad within effective range
Effective Range: 5
Name | Lvl. 1 | Max lvl. |
---|---|---|
Sandstorm | 100% Chance to deal 97.5% damage to an enemy squad, interrupting channeling skills | 100% Chance to deal 243% damage to an enemy squad, interrupting channeling skills |
Prep Skills
Activation Req: When the hero is leading footmen
Skill Target: 3 Random friendly squads within effective range
Effective Range: 5 and 3
Name | Lvl. 1 | Max lvl. |
---|---|---|
Endless Scorched Earth | On turn 1, 3, 5 all enemy squads will have Cursed, Burning, and Poisoned, and dealing 15%, 20%, and 25% damage on corresponding turns, lasting till the end of the battle | On turn 1, 3, 5 all enemy squads will have Cursed, Burning, and Poisoned, and dealing 24%, 29%, and 34% damage on corresponding turns, lasting till the end of the battle |
Mobilized Troop | On turn 5, 2 random friendly squads will recover units each turn (32.5% recovery rate) | On turn 5, 2 random friendly squads will recover units each turn (84% recovery rate) |