Hero Details
Name: Darian
Nickname: Soaring Hawk
Quality: Legendary S4
Type: Combat
Role: Defense – First Row
Excels at: Training or leading Footmen units
Skills: 5 Dictator, 1 Status, 1 Prep, 1 Combat
Dictator Skills
Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad
Name | Lvl. 1 | Max lvl. |
---|---|---|
Dictator | 200 bonus marching capacity | 23,100 bonus marching capacity |
Defensive Formation | Footmen +5% Resistance | Footmen +50% Resistance |
Offensive Formation | Footmen +5% Might | Footmen +50% Might |
Awaken | Footmen 1.5% Resistance + 1.5 HP 25% Bonus leadership | Footmen 15% Resistance + 15 HP 250% Bonus leadership |
Defensive Order | Footmen +13% Resistance | Footmen +40% Resistance |
Combat Skill
Activation Req: When the hero is leading footmen
Skill Target: 1 Random enemy squad within effective range
Effective Range: 5
Name | Lvl. 1 | Max lvl. |
---|---|---|
Contempt | 40% Chance to deal 76% damage to 2 random enemy squads, making their might -20%, lasts 2 turns | 40% Chance to deal 179% damage to 2 random enemy squads, making their might -38%, lasts 2 turns |
Status Skill
Activation Req: When the hero is leading footmen
Skill Target: 1 Random friendly squad within effective range
Effective Range: 0
Name | Lvl. 1 | Max lvl. |
---|---|---|
Iron Guard of the Sand | Heroes squads have a 100% chance to counter attacks when basic attacked, dealing 57% damage while attacking the source | Heroes squads have a 100% chance to counter attacks when basic attacked, dealing 120% damage while attacking the source |
Prep Skill
Activation Req: When the hero is leading footmen
Skill Target: 3 Random friendly squads within effective range
Effective Range: 2
Name | Lvl. 1 | Max lvl. |
---|---|---|
Iron Guard of the Sand | First two turns, all friendly squads take -12% less damage. After turn 3, heroes squads recover 12% units when dealing damage | First two turns, all friendly squads take -30% less damage. After turn 3, heroes squads recover 30% units when dealing damage |