Jargahtai Khan The Judge

Rise of Empires: Ice and Fire Legendary Hero
jargahtai khan the judge rise of empires hero

Story

The leader of the nomadic tribes of the Eastern Dynasty. Before joining forces with the Eastern Dynasty, he was a nightmare among all the countries that are around his land. After receiving help from the Eastern Dynasty, he is now a force to be reckoned with, an un-matched warlord. When his warpath reaches your town, everyone's life is pretty much in his hands, and this is why he is nick named 'The Judge'.

Hero Details

Name: Jargahtai Khan
Nickname: The Judge
Quality: Legendary S1
Type: Combat
Role: Support – Mid or Back Row
Excels at: Training or leading Footmen units
Skills: 5 Dictator, 2 Combat, 1 Prep

Dictator Skills

Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad

NameLvl. 1Max lvl.
Dictator200 bonus
marching capacity
23,100 bonus
marching capacity
Defensive
Formation
Footmen
+5% Resistance
Footmen
+50% Resistance
Offensive
Formation
Footmen
+5% Might
Footmen
+50% Might
AwakenFootmen
2% Might + Resistance
25% Bonus leadership
Footmen
20% Might + Resistance
250% Bonus leadership
Discipline
Footmen
Footmen
+13% Might
Footmen
+40% Might

Combat Skills

Activation Req: When the hero is leading footmen
Skill Target: 1 Random enemy squad within effective range
Effective Range: 2

NameLvl. 1Max lvl.
The Conqueror60% Chance to deal
103.5% damage to a single enemy target
60% Chance to deal
334% damage to a single enemy target
Warpath40% Chance to deal
92.5% damage to a random enemy squad within range, all friendly units receiving buff of 5% countering damage bonus footmen to archer units for 2 turns
40% Chance to deal
305% damage to a random enemy squad within range, all friendly units receiving buff of 5% countering damage bonus footmen to archer units for 2 turns

Prep Skill

Activation Req: When the hero is leading footmen
Skill Target: 2 Random friendly squads within effective range
Effective Range: 2

NameLvl. 1Max lvl.
Desert StormWhen all squads in the hero’s formation are footmen, on the 5th turn, 2 random friendly squads receive a 6% combat skill damage boost for 4 turnsWhen all squads in the hero’s formation are footmen, on the 5th turn, 2 random friendly squads receive a 60% combat skill damage boost for 4 turns