Jorge The Inquisitor

Rise of Empires: Ice and Fire Legendary Hero
jorge the inquisitor rise of empires hero

Hero Details

Name: Jorge
Nickname: The Inquisitor
Quality: Legendary S2
Type: Combat
Role: Ranged – Mid or Back Row
Excels at: Training or leading Archer units
Skills: 5 Dictator, 2 Combat, 1 Prep

Dictator Skills

Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad

NameLvl. 1Max lvl.
Dictator200 bonus
marching capacity
23,100 bonus
marching capacity
Archer Def.
Formation II
Archers
+5% Resistance
Archers
+50% Resistance
Archer Off.
Formation II
Archers
+5% Might
Archers
+50% Might
Archer
Awaken
1.5% Might & Resistance
1.5% Damage
25% Bonus leadership
15% Might & Resistance
15% Damage
250% Bonus leadership
Discipline ArchersArcher units in hero’s formation have +13% MightArcher units in hero’s formation have +40% Might

Combat Skills

Activation Req: When the hero is leading Archers
Skill 1 Target: 3 Random enemy squads within effective range
Skill 1 Effective Range: 4
Skill 2 Target: 2 Random enemy squads within effective range
Skill 2 Effective Range: 4

NameLvl. 1Max lvl.
Judgement of Justice1 turn prep, 30% chance to attack all squads for 91.5% damage within the range and casting the disarm status to the enemy squad, being unable to perform a normal attack for 2 turns1 turn prep, 30% chance to attack all squads for 246% damage within the range and casting the disarm status to the enemy squad, being unable to perform a normal attack for 2 turns
Atonement35% chance to deal 127% damage to 2 random squads within range. If the target is in Flammable status there is a 5% chance to put it into Suppress state, being unable to move35% chance to deal 315% damage to 2 random squads within range. If the target is in Flammable status there is a 50% chance to put it into Suppress state, being unable to move

Prep Skill

Activation Req: When the hero is leading Archers
Target: 3 Random enemy squads within effective range
Effective Range: 4

NameLvl. 1Max lvl.
Born EvilIncreases the damage taken from archers by 5% to all enemy squadsIncreases the damage taken from archers by 50% to all enemy squads