Hero Details
Name: Shintaro Oizumi
Nickname: Roku Boshuten
Quality: Legendary S3
Type: Combat
Role: Ranged – Mid or Back Row
Excels at: Training or leading Cavalry units
Skills: 5 Dictator, 2 Combat, 1 Status
Dictator Skills
Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad
Name | Lvl. 1 | Max lvl. |
---|---|---|
Dictator | 200 bonus marching capacity | 23,100 bonus marching capacity |
Cavalry Defensive Formation II | Cavalry +5% Resistance | Cavalry +50% Resistance |
Cavalry Offensive Formation II | Cavalry +5% Might | Cavalry +50% Might |
Cavalry Awaken | Cavalry +1.5% Might & Res. +1.5% Damage 25% Bonus leadership | Cavalry +15% Might & Res. +15% Damage 250% Bonus leadership |
Discipline Cavalries | Cavalry +13% Might | Cavalry +40% Might |
Combat Skills
Activation Req: When the hero is leading cavalries
Skill 1 Target: 2 Random enemy squads within effective range
Skill 1 Effective Range: 4
Skill 2 Target: 3 Random enemy squads within effective range
Skill 2 Effective Range: 5
Name | Lvl. 1 | Max lvl. |
---|---|---|
Gou | 40% chance to deal 161% damage to two random enemy squads within range, deducting their might and resistance by -10%, lasting 2 turns | 40% chance to deal 255% damage to two random enemy squads within range, deducting their might and resistance by -55%, lasting 2 turns |
Takeji Zaiten | 1 turn prep, 40% chance to deal 140.5% damage to all enemy squads with range, silencing them, making them unable to use combat skills, lasting 2 turns | 1 turn prep, 40% chance to deal 196.5% damage to all enemy squads with range, silencing them, making them unable to use combat skills, lasting 2 turns |
Status Skill
Activation Req: When the hero is leading cavalries
Target: 2 Random friendly squads within effective range
Effective Range: 1
Name | Lvl. 1 | Max lvl. |
---|---|---|
Gokuraku Jodo | During the battle, whenever casting a skill that requires prepping, there’s a 55% chance to enter the state of clarity, causing immunity to disarm, suppression and confusion for 2 turns. After casting a combat skill, there’s a 55% chance to increase the might and resistance by 10% to two random friendly squads for 2 turns | During the battle, whenever casting a skill that requires prepping, there’s a 100% chance to enter the state of clarity, causing immunity to disarm, suppression and confusion for 2 turns. After casting a combat skill, there’s a 100% chance to increase the might and resistance by 100% to two random friendly squads for 2 turns |