Hero Details
Name: Tekaronhio Ken
Nickname: Sky Breaker
Quality: Legendary S3
Type: Combat
Role: Ranged – Mid or Back Row
Excels at: Training or leading Archer units
Skills: 5 Dictator, 2 Combat, 1 Prep
Dictator Skills
Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad
Name | Lvl. 1 | Max lvl. |
---|---|---|
Dictator | 200 bonus marching capacity | 23,100 bonus marching capacity |
Archer Def. Formation II | Archers +5% Resistance | Archers +50% Resistance |
Archer Off. Formation II | Archers +5% Might | Archers +50% Might |
Archer Awaken | Archers 2% Might & Resistance 4% Combat Speed 25% Bonus leadership | Archers 20% Might & Resistance 40% Combat Speed 250% Bonus leadership |
Defensive Order | Archer units in hero’s squad have +13% Resistance | Archer units in hero’s squad have +40% Resistance |
Combat Skills
Activation Req: When the hero is leading Archers
Target: 2 Random enemy squads within effective range
Effective Range: 3
Name | Lvl. 1 | Max lvl. |
---|---|---|
Wrath of Wilderness | 1 turn prep, 40% chance to deal 195% damage to 2 random enemy squads within range, decreasing their resistance by -20%, lasting 2 turns | 1 turn prep, 40% chance to deal 486% damage to 2 random enemy squads within range, decreasing their resistance by -47%, lasting 2 turns |
Breath of the Forest | 1 turn prep, 35% chance to deal 197.5% damage to 2 random enemy squads within range, and casting self-healing and a random friendly squad (40.6% recovery rate) | 1 turn prep, 35% chance to deal 343% damage to 2 random enemy squads within range, and casting self-healing and a random friendly squad (97% recovery rate) |
Prep Skill
Activation Req: When the hero is leading Archers
Target: 3 Random enemy squads within effective range
Effective Range: 4
Name | Lvl. 1 | Max lvl. |
---|---|---|
Soul of the Mountain | First 2 turns, disarms 2 random enemy squads, making them unable to basic attack, and on the second turn dealing 169% damage to all enemy squads | First 2 turns, disarms 2 random enemy squads, making them unable to basic attack, and on the second turn dealing 267.5% damage to all enemy squads |