Thomas The Pacer

Rise of Empires: Ice and Fire Legendary Hero
thomas the pacer rise of empires hero

Story

"I cut down my neighbor's tree, and you know why he didn't scold me? Because I still have the ax in my hands!" If you ever encounter a man in a black trench coat holding an ax, chasing down tons of Imperium soldiers along with a bunch of New World natives, you probably saw Thomas the Pacer. Why he's on such good terms with the natives, or why he chose to use a woodsman's ax than any other weapons, you can go ask him yourself... you must be really brave.

Hero Details

Name: Thomas
Nickname: The Pacer
Quality: Legendary S1
Type: Combat
Role: Ranged – Mid or Back Row
Excels at: Training or leading Archer units
Skills: 5 Dictator, 3 Combat

Dictator Skills

Activation Req: When stationed in the Training Grounds
Skill Target: Hero’s Squad

NameLvl. 1Max lvl.
Dictator200 bonus
marching capacity
23,100 bonus
marching capacity
Archer Def.
Formation II
Archers
+3.5% Resistance
Archers
+35% Resistance
Archer Off.
Formation II
Archers
+3.5% Might
Archers
+35% Might
Archer
Awaken
1.5% Might & Resistance
1.5% Damage
25% Bonus leadership
15% Might & Resistance
15% Damage
250% Bonus leadership
Distance
Strike
(active)
After using the skill, the hero’s formation has 55% bonus marching speed, 55% bonus Archer might for 20min, 15h CD. When not active, 30% effect is in use during combatAfter using the skill, the hero’s formation has 100% bonus marching speed, 100% bonus Archer might for 20min, 15h CD. When not active, 30% effect is in use during combat

Combat Skills

Activation Req: When the hero is leading Archers
Skill 1 Target: 1 Random enemy squad within effective range
Skill 1 Effective Range: 4
Skill 2 Target: 1 Random enemy squad within effective range
Skill 2 Effective Range: 5
Skill 3 Target: 3 Random enemy squads within effective range
Skill 3 Effective Range: 5

NameLvl. 1Max lvl.
Emancipate40% chance to deal 160% damage to a single enemy target40% chance to deal 558% damage to a single enemy target
Proclamation1 turn prep, 30% chance to deal 164% damage to 1 enemy squad within range, and suppress them, being unable to move for 2 turns1 turn prep, 30% chance to deal 566.5% damage to 1 enemy squad within range, and suppress them, being unable to move for 2 turns
Decimate45% chance to deal 146% damage to 3 random enemy squads within range on turn 2, 5, and 745% chance to deal 486% damage to 3 random enemy squads within range on turn 2, 5, and 7